Native referenceRedMclient

_PLAY_SOUND_FROM_POSITION_WITH_ID

0xDCF5BA95BBF0FABA AUDIO
FUNCTION SIGNATURE
void _PLAY_SOUND_FROM_POSITION_WITH_ID(int soundId, char* soundName, float x, float y, float z, char* soundsetName, BOOL p6, int p7, BOOL p8);
Property Value
Native Name _PLAY_SOUND_FROM_POSITION_WITH_ID
Hash 0xDCF5BA95BBF0FABA
Return Type void
Build 1207
API Set client
Parameters soundId (int), soundName (char*), x (float), y (float), z (float), soundsetName (char*), p6 (BOOL), p7 (int), p8 (BOOL)

Description: Starts Audio Loop _PLAY_SOUND_FROM_ENTITY* - _PLAY_SOUND_FRONTEND*

Usage

Lua (Direct):

PlaySoundFromPositionWithId(soundId, soundName, x, y, z, soundsetName, p6, p7, p8)

Lua (Hash):

Citizen.InvokeNative(0xDCF5BA95BBF0FABA, soundId, soundName, x, y, z, soundsetName, p6, p7, p8)
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