void _GET_FORCED_WEATHER(`weather` (Hash*), `p1` (Hash*));
Description: Returns the weather type that has been set by a script
| Property |
Value |
| Native Name |
_GET_FORCED_WEATHER |
| Hash |
0xDD560ABEF5D3784C |
| Return Type |
void |
| Build |
1207 |
| Parameters |
weather (Hash*), p1 (Hash*) |
Parameters
weather (Hash*)
p1 (Hash*)
Usage
Lua (Direct):
GetForcedWeather(weather, p1)
Lua (Hash):
Citizen.InvokeNative(0xDD560ABEF5D3784C, weather, p1)
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