Native referenceRedM

_MISSIONDATA_SET_REPLAY_STATE_LOCKED

0xE4E2C581F127A11C MISSIONDATA
FUNCTION SIGNATURE
void _MISSIONDATA_SET_REPLAY_STATE_LOCKED(`missionId` (Hash), `replayState` (int));

Description: replayState: MISSIONDATA_GET_REPLAY_STATE

Property Value
Native Name _MISSIONDATA_SET_REPLAY_STATE_LOCKED
Hash 0xE4E2C581F127A11C
Return Type void
Build 1207
Parameters missionId (Hash), replayState (int)

Parameters

  • missionId (Hash)
  • replayState (int)

Usage

Lua (Direct):

MissiondataSetReplayStateLocked(missionId, replayState)

Lua (Hash):

Citizen.InvokeNative(0xE4E2C581F127A11C, missionId, replayState)

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