Description: replayState: MISSIONDATA_GET_REPLAY_STATE
| Property | Value |
|---|---|
| Native Name | _MISSIONDATA_SET_REPLAY_STATE_LOCKED |
| Hash | 0xE4E2C581F127A11C |
| Return Type | void |
| Build | 1207 |
| Parameters | missionId (Hash), replayState (int) |
Parameters
missionId(Hash)replayState(int)
Usage
Lua (Direct):
MissiondataSetReplayStateLocked(missionId, replayState)
Lua (Hash):
Citizen.InvokeNative(0xE4E2C581F127A11C, missionId, replayState)