float DECOR_GET_FLOAT(`entity` (Entity), `propertyName` (const char*));
| Property |
Value |
| Native Name |
DECOR_GET_FLOAT |
| Hash |
0xE5FF70CD842CA9D4 |
| Return Type |
float |
| Build |
1207 |
| Parameters |
entity (Entity), propertyName (const char*) |
Parameters
entity (Entity)
propertyName (const char*)
Usage
Lua (Direct):
local result = DecorGetFloat(entity, propertyName)
Lua (Hash):
local result = Citizen.InvokeNative(0xE5FF70CD842CA9D4, entity, propertyName)
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