Native referenceRedM

HAS_SCRIPT_LOADED

0xE97BD36574F8B0A6 SCRIPTS
FUNCTION SIGNATURE
BOOL HAS_SCRIPT_LOADED(`scriptName` (char*));

Description: Returns if a script has been loaded into the game. Used to see if a script was loaded after requesting.

Property Value
Native Name HAS_SCRIPT_LOADED
Hash 0xE97BD36574F8B0A6
Return Type BOOL
Build 1207
Parameters scriptName (char*)

Parameters

  • scriptName (char*)

Usage

Lua (Direct):

local result = HasScriptLoaded(scriptName)

Lua (Hash):

local result = Citizen.InvokeNative(0xE97BD36574F8B0A6, scriptName)

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