Native referenceRedM

_0xEDFC6C1FD1C964F5

0xEDFC6C1FD1C964F5 LAW
FUNCTION SIGNATURE
void _0xEDFC6C1FD1C964F5(`player` (Player), `crimeType` (Hash), `bounty` (int), `p3` (float), `p4` (float), `p5` (BOOL), `p6` (float), `p7` (float), `p8` (Any));

Description: _SET_C* - _SET_D*

Property Value
Native Name _0xEDFC6C1FD1C964F5
Hash 0xEDFC6C1FD1C964F5
Return Type void
Build 1207
Parameters player (Player), crimeType (Hash), bounty (int), p3 (float), p4 (float), p5 (BOOL), p6 (float), p7 (float), p8 (Any)

Parameters

  • player (Player)
  • crimeType (Hash)
  • bounty (int)
  • p3 (float)
  • p4 (float)
  • p5 (BOOL)
  • p6 (float)
  • p7 (float)
  • p8 (Any)

Usage

Lua (Direct):

_0xEDFC6C1FD1C964F5(player, crimeType, bounty, p3, p4, p5, p6, p7, p8)

Lua (Hash):

Citizen.InvokeNative(0xEDFC6C1FD1C964F5, player, crimeType, bounty, p3, p4, p5, p6, p7, p8)

Back to LAW