Native referenceRedM

PLAY_ANIMAL_VOCALIZATION

0xEE066C7006C49C0A AUDIO
FUNCTION SIGNATURE
void PLAY_ANIMAL_VOCALIZATION(Ped pedHandle, int animalType, char* speechName);
Property Value
Native Name PLAY_ANIMAL_VOCALIZATION
Hash 0xEE066C7006C49C0A
Return Type void
Build 1207
Parameters pedHandle (Ped), animalType (int), speechName (char*)

Description: ```cpp enum eAudAnimalType { AUD_ANIMAL_NONE = -1, AUD_ANIMAL_BOAR = 0, AUD_ANIMAL_CHICKEN = 1, AUD_ANIMAL_DOG = 2, AUD_ANIMAL_DOG_ROTTWEILER = 3, AUD_ANIMAL_HORSE = 4, AUD_NUM_ANIMALS = 5 }


### Usage

**Lua (Direct):**
```lua
PlayAnimalVocalization(pedHandle, animalType, speechName)

Lua (Hash):

Citizen.InvokeNative(0xEE066C7006C49C0A, pedHandle, animalType, speechName)
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