Native referenceRedM

NETWORK_CLAN_PLAYER_GET_DESC

0xEEE6EACBE8874FBA CREW
FUNCTION SIGNATURE
BOOL NETWORK_CLAN_PLAYER_GET_DESC(int* clanDesc, int bufferSize, int* networkHandle);
Property Value
Native Name NETWORK_CLAN_PLAYER_GET_DESC
Hash 0xEEE6EACBE8874FBA
Return Type BOOL
Build 1207
Parameters clanDesc (int*), bufferSize (int), networkHandle (int*)

Description: ``` bufferSize is 35 in the scripts.
bufferSize is the elementCount of p0(desc), sizeof(p0) == 280 == p18 == 35 * 8, p2(netHandle) is obtained from NETWORK::NETWORK_HANDLE_FROM_PLAYER. And no, I can't explain why 35 * sizeof(int) == 280 and not 140, but I'll get back to you on that.
the answer is: because p0 an int64_t
/ int64_t[35]. and FYI p2 is an int64_t[13]
pastebin.com/cSZniHak


### Usage

**Lua (Direct):**
```lua
local result = NetworkClanPlayerGetDesc(clanDesc, bufferSize, networkHandle)

Lua (Hash):

local result = Citizen.InvokeNative(0xEEE6EACBE8874FBA, clanDesc, bufferSize, networkHandle)
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