| Property | Value |
|---|---|
| Native Name | APPLY_FORCE_TO_ENTITY |
| Hash | 0xF15E8F5D333F09C4 |
| Return Type | void |
| Build | 1207 |
| Parameters | entity (Entity), forceFlags (int), x (float), y (float), z (float), offX (float), offY (float), offZ (float), boneIndex (int), isDirectionRel (BOOL), ignoreUpVec (BOOL), isForceRel (BOOL), p12 (BOOL), p13 (BOOL) |
Parameters
entity(Entity)forceFlags(int)x(float)y(float)z(float)offX(float)offY(float)offZ(float)boneIndex(int)isDirectionRel(BOOL)ignoreUpVec(BOOL)isForceRel(BOOL)p12(BOOL)p13(BOOL)
Usage
Lua (Direct):
ApplyForceToEntity(entity, forceFlags, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)
Lua (Hash):
Citizen.InvokeNative(0xF15E8F5D333F09C4, entity, forceFlags, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)