Native referenceRedM

APPLY_FORCE_TO_ENTITY

0xF15E8F5D333F09C4 ENTITY
FUNCTION SIGNATURE
void APPLY_FORCE_TO_ENTITY(`entity` (Entity), `forceFlags` (int), `x` (float), `y` (float), `z` (float), `offX` (float), `offY` (float), `offZ` (float), `boneIndex` (int), `isDirectionRel` (BOOL), `ignoreUpVec` (BOOL), `isForceRel` (BOOL), `p12` (BOOL), `p13` (BOOL));
Property Value
Native Name APPLY_FORCE_TO_ENTITY
Hash 0xF15E8F5D333F09C4
Return Type void
Build 1207
Parameters entity (Entity), forceFlags (int), x (float), y (float), z (float), offX (float), offY (float), offZ (float), boneIndex (int), isDirectionRel (BOOL), ignoreUpVec (BOOL), isForceRel (BOOL), p12 (BOOL), p13 (BOOL)

Parameters

  • entity (Entity)
  • forceFlags (int)
  • x (float)
  • y (float)
  • z (float)
  • offX (float)
  • offY (float)
  • offZ (float)
  • boneIndex (int)
  • isDirectionRel (BOOL)
  • ignoreUpVec (BOOL)
  • isForceRel (BOOL)
  • p12 (BOOL)
  • p13 (BOOL)

Usage

Lua (Direct):

ApplyForceToEntity(entity, forceFlags, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)

Lua (Hash):

Citizen.InvokeNative(0xF15E8F5D333F09C4, entity, forceFlags, x, y, z, offX, offY, offZ, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13)

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