Native referenceRedM

_PLAY_SOUND_FROM_ENTITY_WITH_SET

0xF1C5310FEAA36B48 AUDIO
FUNCTION SIGNATURE
void _PLAY_SOUND_FROM_ENTITY_WITH_SET(int soundId, char* soundName, Entity entity, char* soundsetName, BOOL p4, Any p5);
Property Value
Native Name _PLAY_SOUND_FROM_ENTITY_WITH_SET
Hash 0xF1C5310FEAA36B48
Return Type void
Build 1207
Parameters soundId (int), soundName (char*), entity (Entity), soundsetName (char*), p4 (BOOL), p5 (Any)

Description: Params: p5 seems to be always 0

Usage

Lua (Direct):

PlaySoundFromEntityWithSet(soundId, soundName, entity, soundsetName, p4, p5)

Lua (Hash):

Citizen.InvokeNative(0xF1C5310FEAA36B48, soundId, soundName, entity, soundsetName, p4, p5)
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