| Property | Value |
|---|---|
| Native Name | SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT |
| Hash | 0xF3638DAE8C4045E1 |
| Return Type | void |
| Build | 1207 |
| Parameters | ambientZone (char*), enabled (BOOL), forceUpdate (BOOL) |
Parameters
ambientZone(char*)enabled(BOOL) — Enables/disables a list of ambient zones persistentlyforceUpdate(BOOL) — Set to true to force a zone to become disabled even if its currently active, default behaviour is to only change state when the player leaves the zone.
Usage
Lua (Direct):
SetAmbientZoneListStatePersistent(ambientZone, enabled, forceUpdate)
Lua (Hash):
Citizen.InvokeNative(0xF3638DAE8C4045E1, ambientZone, enabled, forceUpdate)