Native referenceRedM

_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED

0xFB7CF1DE938A3E22 PERSISTENCE
FUNCTION SIGNATURE
BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED(`scenario` (int));
Property Value
Native Name _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED
Hash 0xFB7CF1DE938A3E22
Return Type BOOL
Build 1207
Parameters scenario (int)

Parameters

  • scenario (int)

Usage

Lua (Direct):

local result = PersistenceIsScenarioMarkedAsLooted(scenario)

Lua (Hash):

local result = Citizen.InvokeNative(0xFB7CF1DE938A3E22, scenario)

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