Native referenceRedM

GET_WATER_HEIGHT

0xFCA8B23F28813F69 WATER
FUNCTION SIGNATURE
BOOL GET_WATER_HEIGHT(`x` (float), `y` (float), `z` (float), `height` (float*));

Description: Checks against a global variable that is set by _SET_WORLD_WATER_TYPE. If that is set to one it will fail. Likely not the only issue but part of it.

Property Value
Native Name GET_WATER_HEIGHT
Hash 0xFCA8B23F28813F69
Return Type BOOL
Build 1207
Parameters x (float), y (float), z (float), height (float*)

Parameters

  • x (float)
  • y (float)
  • z (float)
  • height (float*)

Usage

Lua (Direct):

local result = GetWaterHeight(x, y, z, height)

Lua (Hash):

local result = Citizen.InvokeNative(0xFCA8B23F28813F69, x, y, z, height)

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