The RedM developer’s field guide
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Engine functions, framework docs, and game assets.
One reference. From the first lookup to the last line.
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Native reference
- OBJECTAny
_0x08C5825A2932EA7B
Description not yet documented
0x08C5825A2932EA7B - OBJECTvoid
_0x0C0A373D181BF900
something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something
0x0C0A373D181BF900 - OBJECTvoid
_0x1F5E07E14A86FAFC
_SET_A(MBIENT_PICKUP_?)*
0x1F5E07E14A86FAFC - OBJECTvoid
_0x22031584496CFB70
Description not yet documented
0x22031584496CFB70 - OBJECTAny
_0x235C863DA77BD88D
Description not yet documented
0x235C863DA77BD88D - OBJECTAny
_0x250EBB11E81A10BE
Description not yet documented
0x250EBB11E81A10BE - OBJECTAny
_0x2BF1953C0C21AC88
Description not yet documented
0x2BF1953C0C21AC88 - OBJECTvoid
_0x3A77DAE8B4FD7586
Description not yet documented
0x3A77DAE8B4FD7586 - OBJECTvoid
_0x3DF1A0A58498E209
_SET_FORCE* - _SET_LOCAL*
0x3DF1A0A58498E209 - OBJECTAny
_0x3E2616E7EA539480
Description not yet documented
0x3E2616E7EA539480 - OBJECTvoid
_0x46CBCF0E98A4E156
Description not yet documented
0x46CBCF0E98A4E156 - OBJECTvoid
_0x491439AEF410A2FC
Description not yet documented
0x491439AEF410A2FC - OBJECTvoid
_0x4AE07EBA3462C5D5
Description not yet documented
0x4AE07EBA3462C5D5 - OBJECTvoid
_0x57C242543B7B8FB9
Description not yet documented
0x57C242543B7B8FB9 - OBJECTAny
_0x614D0B4533F842D3
Description not yet documented
0x614D0B4533F842D3 - OBJECTvoid
_0x6579860A5558524A
Description not yet documented
0x6579860A5558524A - OBJECTAny
_0x7D4411D6736CD295
Description not yet documented
0x7D4411D6736CD295 - OBJECTvoid
_0x7F458B543006C8FE
something to do with doors lockdown when navmesh is swapping? UPDATE_WORLD_STATE, seems to be for locking something
0x7F458B543006C8FE - OBJECTvoid
_0x9A74A9CADFA8A598
Description not yet documented
0x9A74A9CADFA8A598 - OBJECTAny
_0xACD4F9831DFAD7F5
Description not yet documented
0xACD4F9831DFAD7F5 - OBJECTvoid
_0xCBFBD38F2E0A263B
Description not yet documented
0xCBFBD38F2E0A263B - OBJECTvoid
_0xCEAB54F4632C6EF6
Description not yet documented
0xCEAB54F4632C6EF6 - OBJECTAny
_0xD91E55B6C005EB09
Description not yet documented
0xD91E55B6C005EB09 - OBJECTvoid
_0xDE116ECFFDD4B997
Description not yet documented
0xDE116ECFFDD4B997 - OBJECTvoid
_0xDFA1237F5228263F
Description not yet documented
0xDFA1237F5228263F - OBJECTvoid
_0xF65EDE5D02A7A760
Description not yet documented
0xF65EDE5D02A7A760 - OBJECTvoid
_0xF6E88489B4E6EBE5
Description not yet documented
0xF6E88489B4E6EBE5 - OBJECTAny
_0xFA99E8E575F2FEF8
Description not yet documented
0xFA99E8E575F2FEF8 - OBJECTvoid
_ADD_DOOR_TO_SYSTEM_NEW
Registers a door, hashes: https://github.com/femga/rdr3_discoveries/tree/master/doorHashes
0xD99229FE93B46286 - OBJECTvoid
ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS
Description not yet documented
0xE2B3B852B537C398 - OBJECTvoid
ATTACH_PORTABLE_PICKUP_TO_PED
Description not yet documented
0x8DC39368BDD57755 - OBJECTvoid
BLOCK_PICKUP_FROM_PLAYER_COLLECTION
Description not yet documented
0xB8F5062070BB6DBD - OBJECTvoid
BREAK_ALL_OBJECT_FRAGMENT_BONES
Description not yet documented
0x8462BE2341A55B6F - OBJECTvoid
BREAK_OBJECT_FRAGMENT_CHILD
Description not yet documented
0xE7E4C198B0185900 - OBJECTAny
_CHECK_DOOR_ACTION_FLAG
Checks whether a specific door-related action/state flag is active for the given door object. Observed behavior: - flag 32: returns true when the door is being kicked (kick action event) - flag 23: returns true if the door has been previously opened by kicking (post-kick state) - flag 8: returns true when attempting to open the door while it is locked
0x0943113E02322164 - OBJECTHash
CONVERT_OLD_PICKUP_TYPE_TO_NEW
``` returns pickup hash. ```
0x5EAAD83F8CFB4575 - OBJECTObject
CREATE_AMBIENT_PICKUP
Creates an ambient pickup given the hash. Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
0x673966A0C0FD7171 - OBJECTObject
CREATE_OBJECT
Creates an object (prop) with the specified model at the specified position, offset on the Z axis by the radius of the object's model. This object will initially be owned by the creating script as a mission entity, and the model should be loaded already (e.g. using REQUEST_MODEL).
0x509D5878EB39E842 - OBJECTObject
CREATE_OBJECT_NO_OFFSET
Creates an object (prop) with the specified model centered at the specified position. This object will initially be owned by the creating script as a mission entity, and the model should be loaded already (e.g. using REQUEST_MODEL).
0x9A294B2138ABB884 - OBJECTBOOL
CREATE_OBJECT_SKELETON
Description not yet documented
0xB6CBD40F8EA69E8A
A living reference. Documentation coverage varies by native and source.