void _SAVEGAME_GET_FLOAT(`p0` (Any*), `variableName` (const char*));
| Property |
Value |
| Native Name |
_SAVEGAME_GET_FLOAT |
| Hash |
0x35DEFECAE36D4FAE |
| Return Type |
void |
| Build |
1207 |
| Parameters |
p0 (Any*), variableName (const char*) |
Parameters
p0 (Any*)
variableName (const char*)
Usage
Lua (Direct):
SavegameGetFloat(p0, variableName)
Lua (Hash):
Citizen.InvokeNative(0x35DEFECAE36D4FAE, p0, variableName)
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