Native referenceRedM

_SAVEGAME_GET_FLOAT

0x35DEFECAE36D4FAE SAVE
FUNCTION SIGNATURE
void _SAVEGAME_GET_FLOAT(`p0` (Any*), `variableName` (const char*));
Property Value
Native Name _SAVEGAME_GET_FLOAT
Hash 0x35DEFECAE36D4FAE
Return Type void
Build 1207
Parameters p0 (Any*), variableName (const char*)

Parameters

  • p0 (Any*)
  • variableName (const char*)

Usage

Lua (Direct):

SavegameGetFloat(p0, variableName)

Lua (Hash):

Citizen.InvokeNative(0x35DEFECAE36D4FAE, p0, variableName)

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