Native referenceRedM

_SAVEGAME_GET_FLOAT

0x35DEFECAE36D4FAE SAVE
FUNCTION SIGNATURE
void _SAVEGAME_GET_FLOAT(`p0` (Any*), `variableName` (const char*));

Knowledge from the field

What builders have learned.

Community-submitted notes linked to this native. Read the full finding for its context and constraints.

No field notes linked yet.

Verified discoveries shared through MCP can become part of this reference.

Connect to the knowledge base
Back to SAVE