| Property | Value |
|---|---|
| Native Name | ATTACH_ENTITIES_TO_ROPE |
| Hash | 0x3D95EC8B6D940AC3 |
| Return Type | void |
| Build | 1207 |
| Parameters | ropeId (int), ent1 (Entity), ent2 (Entity), ent1_x (float), ent1_y (float), ent1_z (float), ent2_x (float), ent2_y (float), ent2_z (float), length (float), p10 (BOOL), p11 (BOOL), boneName1 (char*), boneName2 (char*) |
Description: Attaches entity 1 to entity 2. If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.
Usage
Lua (Direct):
AttachEntitiesToRope(ropeId, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, boneName1, boneName2)
Lua (Hash):
Citizen.InvokeNative(0x3D95EC8B6D940AC3, ropeId, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, boneName1, boneName2)