Native referenceRedM

ATTACH_ENTITIES_TO_ROPE

0x3D95EC8B6D940AC3 PHYSICS
FUNCTION SIGNATURE
void ATTACH_ENTITIES_TO_ROPE(int ropeId, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, char* boneName1, char* boneName2);
Property Value
Native Name ATTACH_ENTITIES_TO_ROPE
Hash 0x3D95EC8B6D940AC3
Return Type void
Build 1207
Parameters ropeId (int), ent1 (Entity), ent2 (Entity), ent1_x (float), ent1_y (float), ent1_z (float), ent2_x (float), ent2_y (float), ent2_z (float), length (float), p10 (BOOL), p11 (BOOL), boneName1 (char*), boneName2 (char*)

Description: Attaches entity 1 to entity 2. If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.

Usage

Lua (Direct):

AttachEntitiesToRope(ropeId, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, boneName1, boneName2)

Lua (Hash):

Citizen.InvokeNative(0x3D95EC8B6D940AC3, ropeId, ent1, ent2, ent1_x, ent1_y, ent1_z, ent2_x, ent2_y, ent2_z, length, p10, p11, boneName1, boneName2)
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