Native referenceRedM

ATTACH_ENTITIES_TO_ROPE

0x3D95EC8B6D940AC3 PHYSICS
FUNCTION SIGNATURE
void ATTACH_ENTITIES_TO_ROPE(int ropeId, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, char* boneName1, char* boneName2);

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