Native referenceRedM

_GET_CLOSEST_FIRE_POS_IN_VOLUME

0x559FC1D310813031 FIRE
FUNCTION SIGNATURE
BOOL _GET_CLOSEST_FIRE_POS_IN_VOLUME(`outPosition` (Vector3*), `posX` (float), `posY` (float), `posZ` (float), `rotX` (float), `rotY` (float), `rotZ` (float), `scaleX` (float), `scaleY` (float), `scaleZ` (float));

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