Native referenceRedM

_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS

0x9E036D5204FFBBC8 ANIMSCENE
FUNCTION SIGNATURE
int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS(AnimScene animScene, char* phaseName);
Property Value
Native Name _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS
Hash 0x9E036D5204FFBBC8
Return Type int
Build 1207
Parameters animScene (AnimScene), phaseName (char*)

Usage

Lua (Direct):

local result = GetAnimScenePlaybackListPhaseAudioLoadStress(animScene, phaseName)

Lua (Hash):

local result = Citizen.InvokeNative(0x9E036D5204FFBBC8, animScene, phaseName)
Back to ANIMSCENE