Native referenceRedM

_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS

0x9E036D5204FFBBC8 ANIMSCENE
FUNCTION SIGNATURE
int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS(AnimScene animScene, char* phaseName);

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