Native referenceRedMclient

_ADD_EXPLOSION_WITH_DAMAGE_CAUSER

0xB7DF150605EEDC9B FIRE
FUNCTION SIGNATURE
void _ADD_EXPLOSION_WITH_DAMAGE_CAUSER(Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake);
Property Value
Native Name _ADD_EXPLOSION_WITH_DAMAGE_CAUSER
Hash 0xB7DF150605EEDC9B
Return Type void
Build 1207
API Set client
Parameters entity (Entity), p1 (int), x (float), y (float), z (float), explosionType (int), damageScale (float), isAudible (BOOL), isInvisible (BOOL), cameraShake (float)

Description: Add explosion with and assign an entity as damage causer. explosionType: https://github.com/femga/rdr3_discoveries/blob/master/graphics/explosions/README.md

Usage

Lua (Direct):

AddExplosionWithDamageCauser(entity, p1, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)

Lua (Hash):

Citizen.InvokeNative(0xB7DF150605EEDC9B, entity, p1, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
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