Native referenceRedMclient

_ADD_EXPLOSION_WITH_DAMAGE_CAUSER

0xB7DF150605EEDC9B FIRE
FUNCTION SIGNATURE
void _ADD_EXPLOSION_WITH_DAMAGE_CAUSER(Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake);

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