Description: explosionType: see ADD_EXPLOSION
| Property | Value |
|---|---|
| Native Name | IS_EXPLOSION_ACTIVE_IN_AREA |
| Hash | 0xD96E82AEBFFAAFF0 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | explosionType (int), x1 (float), y1 (float), z1 (float), x2 (float), y2 (float), z2 (float) |
Parameters
explosionType(int)x1(float)y1(float)z1(float)x2(float)y2(float)z2(float)
Usage
Lua (Direct):
local result = IsExplosionActiveInArea(explosionType, x1, y1, z1, x2, y2, z2)
Lua (Hash):
local result = Citizen.InvokeNative(0xD96E82AEBFFAAFF0, explosionType, x1, y1, z1, x2, y2, z2)