Native referenceRedM

IS_EXPLOSION_ACTIVE_IN_AREA

0xD96E82AEBFFAAFF0 FIRE
FUNCTION SIGNATURE
BOOL IS_EXPLOSION_ACTIVE_IN_AREA(`explosionType` (int), `x1` (float), `y1` (float), `z1` (float), `x2` (float), `y2` (float), `z2` (float));

Description: explosionType: see ADD_EXPLOSION

Property Value
Native Name IS_EXPLOSION_ACTIVE_IN_AREA
Hash 0xD96E82AEBFFAAFF0
Return Type BOOL
Build 1207
Parameters explosionType (int), x1 (float), y1 (float), z1 (float), x2 (float), y2 (float), z2 (float)

Parameters

  • explosionType (int)
  • x1 (float)
  • y1 (float)
  • z1 (float)
  • x2 (float)
  • y2 (float)
  • z2 (float)

Usage

Lua (Direct):

local result = IsExplosionActiveInArea(explosionType, x1, y1, z1, x2, y2, z2)

Lua (Hash):

local result = Citizen.InvokeNative(0xD96E82AEBFFAAFF0, explosionType, x1, y1, z1, x2, y2, z2)

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