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Documentation
ANIMAL_TUNING_BOOL_PARAMS
discoveries/AI/ANIMAL_TUNING_BOOL_PARAMS/README.mdANIMAL_TUNING_FLOAT_PARAMS
discoveries/AI/ANIMAL_TUNING_FLOAT_PARAMS/README.mdBLACKBOARDS
discoveries/AI/BLACKBOARDS/README.mdCARRYING_FLAGS
discoveries/AI/CARRYING_FLAGS/README.mdCOMBAT_ACTION_DISABLE_FLAGS
discoveries/AI/COMBAT_ACTION_DISABLE_FLAGS/README.mdCOMBAT_ATTRIBUTES
discoveries/AI/COMBAT_ATTRIBUTES/README.mdCOMBAT_FLOATS
discoveries/AI/COMBAT_FLOATS/README.mdCOMBAT_STYLES
discoveries/AI/COMBAT_STYLES/README.mdCPED_CONFIG_FLAGS
discoveries/AI/CPED_CONFIG_FLAGS/README.mdCPED_RESET_FLAGS
discoveries/AI/CPED_RESET_FLAGS/README.mdENTITY_PROOFS
discoveries/AI/ENTITY_PROOFS/README.mddiscoveries/AI/EVENTS/aud_ped_whistle_types.lua
discoveries/AI/EVENTS/aud_ped_whistle_types.luadiscoveries/AI/EVENTS/awards.lua
discoveries/AI/EVENTS/awards.luadiscoveries/AI/EVENTS/cashinventory_transition_actions.lua
discoveries/AI/EVENTS/cashinventory_transition_actions.luadiscoveries/AI/EVENTS/challenge_goals.lua
discoveries/AI/EVENTS/challenge_goals.luadiscoveries/AI/EVENTS/crime_types.lua
discoveries/AI/EVENTS/crime_types.luadiscoveries/AI/EVENTS/dataview_by_Gottfriedleibniz.lua
discoveries/AI/EVENTS/dataview_by_Gottfriedleibniz.luadiscoveries/AI/EVENTS/events.lua
discoveries/AI/EVENTS/events.luadiscoveries/AI/EVENTS/loot_rewards.lua
discoveries/AI/EVENTS/loot_rewards.luadiscoveries/AI/EVENTS/minigame_error_codes.lua
discoveries/AI/EVENTS/minigame_error_codes.luaEVENTS
discoveries/AI/EVENTS/README.mddiscoveries/AI/EVENTS/shocking_events.lua
discoveries/AI/EVENTS/shocking_events.luadiscoveries/AI/EVENTS/stat_values.lua
discoveries/AI/EVENTS/stat_values.luadiscoveries/AI/EVENTS/tutorial_flags.lua
discoveries/AI/EVENTS/tutorial_flags.luaFLEE_ATTRIBUTES
discoveries/AI/FLEE_ATTRIBUTES/README.mdLASSO_HOGTIE_FLAG
discoveries/AI/LASSO_HOGTIE_FLAG/README.mdLOOTING_FLAGS
discoveries/AI/LOOTING_FLAGS/README.mdPLAYER_RESET_FLAGS
discoveries/AI/PLAYER_RESET_FLAGS/README.mdRAGDOLL_BLOCKING_FLAGS
discoveries/AI/RAGDOLL_BLOCKING_FLAGS/README.mdList of relation types:
discoveries/AI/RELATIONSHIP/README.mdTRANSPORT_CONFIG_FLAGS
discoveries/AI/TRANSPORT_CONFIG_FLAGS/README.mdList of anim events (these hashes must be used with their associated animation):
discoveries/animations/anim_events/README.mddiscoveries/animations/ingameanims/ingameanims_list.lua
discoveries/animations/ingameanims/ingameanims_list.luadiscoveries/animations/kit_emotes_list/kit_emotes_list.lua
discoveries/animations/kit_emotes_list/kit_emotes_list.luadiscoveries/animations/megadictanims/megadictanims.lua
discoveries/animations/megadictanims/megadictanims.luadiscoveries/animations/scenarios/ped_commands_for_selecting_anim_variations.lua
discoveries/animations/scenarios/ped_commands_for_selecting_anim_variations.luadiscoveries/animations/scenarios/ped_commands_for_transitions_between_anims.lua
discoveries/animations/scenarios/ped_commands_for_transitions_between_anims.luaSCENARIOS
discoveries/animations/scenarios/README.mddiscoveries/animations/scenarios/scenario_attached_props.lua
discoveries/animations/scenarios/scenario_attached_props.luadiscoveries/animations/scenarios/scenario_types_with_conditional_anims.lua
discoveries/animations/scenarios/scenario_types_with_conditional_anims.luaA living reference. Documentation coverage varies by native and source.