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Native reference
- PLAYERvoid
_0xF21C7A3F3FFBA629
_CLEAR_FACIAL_* - _CLEAR_PED_BLOOD*
0xF21C7A3F3FFBA629 - PLAYERAny
_0xF4CB347D7B5EB0FD
Description not yet documented
0xF4CB347D7B5EB0FD - PLAYERvoid
_0xF993373285053D77
Description not yet documented
0xF993373285053D77 - PLAYERvoid
_0xFA437FA0738C370C
Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts _SPECIAL_ABILITY*
0xFA437FA0738C370C - PLAYERvoid
_0xFA7DAAE3959E6C7B
Description not yet documented
0xFA7DAAE3959E6C7B - PLAYERvoid
_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET
Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity. To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
0x3946FC742AC305CD - PLAYERvoid
_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET_AT_COORDS
Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity. To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
0xD48227263E3D06AE - PLAYERvoid
_ADD_PLAYER_AS_FOLLOW_TARGET
Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES followMode: HORSEFOLLOWMODE_AUTO = 0, HORSEFOLLOWMODE_SIDE_ONLY, HORSEFOLLOWMODE_BEHIND_ONLY, HORSEFOLLOWMODE_BEHIND_AND_SIDE, HORSEFOLLOWMODE_BEHIND_CLOSE followPriority: HORSEFOLLOWPRIORITY_STEER_ASSIST = 0, HORSEFOLLOWPRIORITY_AMBIENT, HORSEFOLLOWPRIORITY_NORMAL, HORSEFOLLOWPRIORITY_HIGH
0xAC22AA6DF4D1C1DE - PLAYERvoid
BOOST_PLAYER_HORSE_SPEED_FOR_TIME
Description not yet documented
0x09C28F828EE674FA - PLAYERBOOL
CAN_PLAYER_START_MISSION
Description not yet documented
0x2DF170B1185AF777 - PLAYERvoid
_CLEAR_BOUNTY_TARGET
Description not yet documented
0x8F2A81C09DA9124A - PLAYERvoid
_CLEAR_DEADEYE_AURA_INTENSITY
Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
0x0E9057A9DA78D0F8 - PLAYERvoid
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED
Description not yet documented
0x0361096D6CE4372C - PLAYERvoid
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED
Description not yet documented
0x270B63A641BE32F2 - PLAYERvoid
CLEAR_PLAYER_WANTED_LEVEL
nullsub, doesn't do anything
0x4E4B996C928C7AA6 - PLAYERvoid
DISABLE_PLAYER_FIRING
Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
0x2970929FD5F9FC89 - PLAYERvoid
_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET
Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
0xC67A4910425F11F1 - PLAYERvoid
_EAGLE_EYE_ADD_PARTICLE_EFFECT_TO_ENTITY
Add a yellow particle to the entity. entity: entity to apply yellow particle entity2: same entity as entit p2: always heading: always 0
0x6ECFC621A168424C - PLAYERBOOL
_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN
Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
0xA62BBAAE67A05BB0 - PLAYERBOOL
_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK
Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
0x1DA5C5B0923E1B85 - PLAYERvoid
_EAGLE_EYE_CLEAR_REGISTERED_TRAILS
Clears all Eagle Eye trails that were registered for entities associated with the specified player.
0xE5D3EB37ABC1EB03 - PLAYERvoid
_EAGLE_EYE_DISABLE_TRACKING_TRAIL
Description not yet documented
0x40AB73092C95B5F5 - PLAYERint
_EAGLE_EYE_GET_TRACKED_PED_ID
Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
0x3813E11A378958A5 - PLAYERvoid
_EAGLE_EYE_REMOVE_PARTICLE_EFFECT_FROM_ENTITY
Remove yellow particle from the entity when it was set using `0x6ECFC621A168424C` entity: entity to remove yellow particles entity2: same entity as entity p2: always 0
0xDC5E09D012D759C4 - PLAYERvoid
_EAGLE_EYE_SET_COLOR
false: default eagleeye color true: green eagleeye color
0x2C41D93F550D5E37 - PLAYERvoid
_EAGLE_EYE_SET_CUSTOM_DISTANCE
Description not yet documented
0x907B16B3834C69E2 - PLAYERvoid
EAGLE_EYE_SET_CUSTOM_ENTITY_TINT
Description not yet documented
0x62ED71E133B6C9F1 - PLAYERvoid
_EAGLE_EYE_SET_DRAIN_RATE_MODIFIER
Description not yet documented
0xE0D6C2A146A5C993 - PLAYERvoid
_EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL
Description not yet documented
0x2AF423D6ECB2C485 - PLAYERvoid
_EAGLE_EYE_SET_HIDE_ALL_TRAILS
Sets whether all trails are hidden during Eagle Eye mode.
0x330CA55A3647FA1C - PLAYERvoid
_EAGLE_EYE_SET_RANGE
Description not yet documented
0x22C8B10802301381 - PLAYERvoid
_EAGLE_EYE_SET_REGISTERED_ENTITY_GLOW
Enable/disable a color on the entity in eagle eye mode.
0xBC02B3D151D3859F - PLAYERvoid
_EAGLEEYE_SET_SPRINT_BEHAVIOR
Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter. old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
0xCE285A4413B00B7F - PLAYERvoid
_EAGLE_EYE_SET_TRACKING_UPGRADE
Description not yet documented
0xDFC85C5199045026 - PLAYERvoid
_EAGLE_EYE_SET_TRACKING_UPGRADE_2
Description not yet documented
0x6FA957D1B55941C1 - PLAYERvoid
_ENABLE_CUSTOM_DEADEYE_ABILITY
Description not yet documented
0x95EE1DEE1DCD9070 - PLAYERvoid
_ENABLE_EAGLEEYE
(Un)lock Eagle Eye functionality
0xA63FCAD3A6FEC6D2 - PLAYERvoid
FORCE_CLEANUP
Description not yet documented
0x768C017FB878E4F4 - PLAYERvoid
FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME
Description not yet documented
0xDAACAF8B687F2353 - PLAYERvoid
FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID
Description not yet documented
0xF4C9512A2F0A3031
A living reference. Documentation coverage varies by native and source.